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The Cycle Frontier - Brightsands Natural Placement

This is a collection of natural placement that I've done on the first map, Brightsands, for The Cycle Frontier. In most cases these detail passes required placing smaller rocks and boulders to support the larger placement done by level design and then painting foliage and smaller rock meshes.

The Cycle Frontier - Hanging vines, rock and foliage placement for the river banks.

The Cycle Frontier - Hanging vines, rock and foliage placement for the river banks.

The Cycle Frontier - Rock and foliage placement for the river banks.

The Cycle Frontier - Rock and foliage placement for the river banks.

The Cycle Frontier - Rock and foliage placement for a cave area. Added supporting lighting and caustics for the lower light environment.

The Cycle Frontier - Rock and foliage placement for a cave area. Added supporting lighting and caustics for the lower light environment.

The Cycle Frontier - Hanging vines, rock and foliage placement for the river banks.

The Cycle Frontier - Hanging vines, rock and foliage placement for the river banks.

The Cycle Frontier - Rock and foliage placement for a cave area. Added supporting lighting for the lower light environment.

The Cycle Frontier - Rock and foliage placement for a cave area. Added supporting lighting for the lower light environment.

The Cycle Frontier - Rock and foliage placement for the river banks.

The Cycle Frontier - Rock and foliage placement for the river banks.