As part of the co-development between Yager and Funcom I was able to work on a number of the shipwrecks present in Dune Awakening. Mostly focusing on environment art, I took over the LD block-out of the wreck of the Pallas and brought it through the final art pass. I was responsible for placement and dressing. I also created supporting meshes when needed to achieve the concept and narrative goals of the shipwreck.
A big thank you to https://www.artstation.com/aletom and https://www.artstation.com/jesusorillan for the concept and art support that made this possible.